% % GENERATED FROM https://www.coli.uni-saarland.de % by : anonymous % IP : coli2006.lst.uni-saarland.de % at : Mon, 05 Feb 2024 15:43:09 +0100 GMT % % Selection : Reference #533 % @InProceedings{Gabsdil_et_al:2001_1, AUTHOR = {Gabsdil, Malte and Koller, Alexander and Striegnitz, Kristina}, TITLE = {Playing with Description Logic}, YEAR = {2001}, BOOKTITLE = {2nd Workshop on Methods for Modalities (M4M). Application Description, November 29-30}, ADDRESS = {University of Amsterdam, The Netherlands}, URL = {https://www.coli.uni-saarland.de/~kris/papers/m4m2.ps.gz}, ABSTRACT = {We describe an engine for a computer game which has at its core a description logic knowledge base and employs techniques from computational linguistics for its natural language user interface. We show how we represent the state of the game as a DL knowledge base, how we model changes in the world, and how the computational linguistics modules access the knowledge base to analyze the input wrt. the context and produce contextually appropriate output.}, ANNOTE = {COLIURL : Gabsdil:2001:PDL.pdf Gabsdil:2001:PDL.ps} }